Pila · the cairn

Shows up for focus, recovery, earned success — never for the lesson itself.

Module 3 · Databases

Why this query is slow

Read: full scan vs. index seek

Trace the query plan

Predict the cost

Drive the state machine

Idle. Resting between lessons — barely there.

Keys 1–5 switch states

Rive handoff

pila.riv — artboard 220×232
layers: shadow · base · mid · top(face)
        pebble[n] · cap
bones:   root_sway · spine · top_tilt
inputs:  trg_focus(b) trg_recover(t)
         trg_correct(t) trg_mastery(t)
         n_pebbles(n 0–4)
states:  Idle ⇄ Focus · Any→Recover→Idle
         Idle→Correct(+pebble) · Idle→Mastery→Idle

Dimensional honesty: native 2D with restrained depth cues — contact shadow, overlap, weight. No faux gloss. Production target: layered Rive rig (bones, meshes, constraints, state machine); this file is an art-and-motion audition only.